{"id":442,"date":"2017-08-13T03:13:13","date_gmt":"2017-08-13T03:13:13","guid":{"rendered":"http:\/\/interwebadventurelog.com\/?p=442"},"modified":"2021-03-25T12:04:38","modified_gmt":"2021-03-25T12:04:38","slug":"making-the-switch-pt-2","status":"publish","type":"post","link":"http:\/\/interwebadventurelog.com\/blog\/making-the-switch-pt-2\/","title":{"rendered":"Making the Switch Pt 2"},"content":{"rendered":"<p>I <a href=\"http:\/\/interwebadventurelog.com\/blog\/2017\/02\/16\/making-the-switch\/\" target=\"_blank\" rel=\"noopener noreferrer\">shared my reservations<\/a> with the system earlier this year. To much fanfare, the Switch released a few weeks later on March 3rd. I never thought the system was subpar, but I did decide I\u2019d give it some time.<\/p>\n<p><img loading=\"lazy\" class=\"alignnone full\" src=\"http:\/\/interwebadventurelog.com\/blog\/wp-content\/uploads\/2017\/08\/000_0290-1024x768.jpg\" alt=\"\" width=\"1024\" height=\"768\" \/><\/p>\n<p>And so I did. I gave the Switch roughly four or five months (until the release of ARMS and Splatoon 2), before grabbing one myself. I\u2019ve had this little beauty for a couple months now and have played both of the aforementioned games. This is an update on my feelings about the system now that I have one.<\/p>\n<h2 class=\"SectionTitle\">Mobility &#8211; B+<\/h2>\n<p>The Switch\u2019s standout feature, the combination of the console\/handheld experience and the seamless switching between it, is great. It isn\u2019t totally seamless as I found that every time I docked or undocked it I had to revalidate the controllers I was using. Due to the form factor, the Switch isn\u2019t as portable as other handhelds. You likely won\u2019t be able to put it into your pocket. It\u2019s practically a requirement that you procure some kind of carrying case.<\/p>\n<p><img loading=\"lazy\" class=\"full alignleft\" src=\"http:\/\/interwebadventurelog.com\/blog\/wp-content\/uploads\/2017\/08\/000_0292-1024x768.jpg\" alt=\"\" width=\"387\" height=\"291\" \/><\/p>\n<p><img loading=\"lazy\" class=\"full alignnone\" src=\"http:\/\/interwebadventurelog.com\/blog\/wp-content\/uploads\/2017\/08\/000_0293-1024x768.jpg\" alt=\"\" width=\"387\" height=\"291\" \/><\/p>\n<p>I chose to try my hand at making my own since I doubted there would be any that I liked all that much. The smallest is a pencil case and the larger one is just a lunch box. I filled both with cut foam. The larger one also allows me to carry the charger, my other tablet and my camera as well, so it came in handy during my recent travels. So overall, the portability of the system requires some accounting for, but not anything unreasonable.<\/p>\n<p><img loading=\"lazy\" class=\"alignnone full\" src=\"http:\/\/interwebadventurelog.com\/blog\/wp-content\/uploads\/2017\/08\/71TlBEqy5L._AC_SL1500_-1024x501.jpg\" alt=\"\" width=\"1024\" height=\"501\" \/><\/p>\n<p>I\u2019m choosing to ignore the Hori headset, and essentially voice chat in general, here in assessing portability. I\u2019m planning on grabbing one at some point (hey, fresh gear), but even conceptually, the voice chat setup puts a big damper on portability. Why would anyone want to whip out this dongle and their phone while out and about to chat with their team? It\u2019s somewhat cumbersome for the context. Furthermore, it\u2019s still wired so using it while docked (arguably the time you\u2019d be more likely to use it) requires you to be close and physically tethered to the Switch as well. I\u2019m trying to think of a setup that would alleviate some of this, but the inclusion of the phone\/app for voice chat really is the lynchpin in this subpar design choice.<\/p>\n<h2 class=\"SectionTitle\">Breath of the Wild &#8211; A<\/h2>\n<p>The latest installment in the Zelda series was the flagship title of the console. As expected, it was a fun and challenging open world RPG. Though its release predated ARMS, it was the second game I played on the system. Exploration and large worlds are a crapshoot, as far as I\u2019m concerned.<\/p>\n<p><img loading=\"lazy\" class=\"alignnone full\" src=\"http:\/\/interwebadventurelog.com\/blog\/wp-content\/uploads\/2017\/08\/20232191_10212410763757964_5466986661722805343_o-1024x576.jpg\" alt=\"\" width=\"1024\" height=\"576\" \/><\/p>\n<p>With some games, the traversal and searching become tedious affairs (I\u2019m looking at you, Metroid Prime), while others never have that problem (thank you, Arkham City and Horizon: Zero Dawn). Zelda keeps such affairs interesting and engaging. Like Horizon, you pick places you\u2019d like explore, you warp as close as you can and then, like Arkham City, climb, glide and zip the rest of the way. It leverages your previous exploration and provides some engaging modes of transportation you can use as you see fit. Furthermore, the motion controls were stellar. Using the gyrometer to help aim alongside the thumbstick works splendidly.<\/p>\n<h2 class=\"SectionTitle\">ARMS &#8211; B+<\/h2>\n<p>ARMS is best described as one part Virtual-On, one part Ready 2 Rumble and one part Nintendo goodness. Along with Splatoon, ARMS continues Nintendo\u2019s trend of, to quote Jack Cayless, \u201cpopular genres made fun and bullshitless\u201d. With different glove types, fighter abilities, stage hazards and random items, it really does play like a low-key fighting game deep fried in a mech combat game. It has an floaty, call and response flow to it that does take a little getting used to. Play it like your standard snappy fighting game and you\u2019re going to get duffed as spacing and patience is key.<\/p>\n<p><img loading=\"lazy\" class=\"alignnone full\" src=\"http:\/\/interwebadventurelog.com\/blog\/wp-content\/uploads\/2017\/08\/0gcO1uMh5akIRkDd2Q66U5hQn8llsp8A.jpg\" alt=\"\" width=\"745\" height=\"419\" \/><\/p>\n<p>That being said, I absolutely did not like the motion controls. You hold a joy-con in each hand, perpendicular to the ground. Tilt both left, right, back or forward to move the character in that direction. This applies whether you\u2019re walking, dodging or jumping. Tilt them towards each other to block. Punches require you to push the corresponding joy-con forward in a faux punching motion. Curve this motion to curve a punch. Push both together to launch a grab. Jumping, dodging, and activating your super mode uses the shoulder buttons (under your thumb and index fingers). It\u2019s a bit of doozy to read, much less execute. It all plays out like an unrefined mix of the cabinet controls of Virtual-On and the cabinet controls of an arcade boxing game. It\u2019s uncomfortable and hard to execute with precision. Particular focus must be paid to avoid over-executing since it\u2019s easy to rotate your fist or tilt the joycons in the process. Either way, it\u2019s SO much better to just play with the standard controller.<\/p>\n<h2 class=\"SectionTitle\">Media Options<\/h2>\n<p>&#8230;Or the lack thereof. The Switch STILL lacks local media playback and a web browser. Bummer. I have nothing further to say about that, but I did find out about something rather interesting.<\/p>\n<p><img loading=\"lazy\" class=\"alignnone full\" src=\"http:\/\/interwebadventurelog.com\/blog\/wp-content\/uploads\/2017\/08\/newswitchfcs-ds_1_orig-1024x436.png\" alt=\"\" width=\"1024\" height=\"436\" \/><\/p>\n<p>FUZE Code Studio, a IDE for FUZE\u2019s BASIC language that will include graphics and audio assets will be released in Q2 2018 for the Switch. If Nintendo doesn\u2019t pick up the pace with their own variants, I definitely will grab this and try my own hand at local media playback.<\/p>\n<h2 class=\"SectionTitle\">Verdict<\/h2>\n<p>My feelings about the Switch have remained unchanged. It\u2019s a system that has great games and a few questionable design choices. The fact of the matter remains, though, that if you enjoy Nintendo\u2019s first party games, you should pick it up &#8211; especially while you can still play online for free.<\/p>\n<p><span style=\"border-radius: 2px; text-indent: 20px; width: auto; padding: 0px 4px 0px 0px; text-align: center; font: bold 11px\/20px 'Helvetica Neue',Helvetica,sans-serif; color: #ffffff; background: #bd081c no-repeat scroll 3px 50% \/ 14px 14px; position: absolute; opacity: 1; z-index: 8675309; display: none; cursor: pointer; top: 174px; left: 20px;\">Save<\/span><\/p>\n<p><span style=\"border-radius: 2px; text-indent: 20px; width: auto; padding: 0px 4px 0px 0px; text-align: center; font: bold 11px\/20px 'Helvetica Neue',Helvetica,sans-serif; color: #ffffff; background: #bd081c no-repeat scroll 3px 50% \/ 14px 14px; position: absolute; opacity: 1; z-index: 8675309; display: none; cursor: pointer; top: 174px; left: 20px;\">Save<\/span><\/p>\n<p><span style=\"border-radius: 2px; text-indent: 20px; width: auto; padding: 0px 4px 0px 0px; text-align: center; font: bold 11px\/20px 'Helvetica Neue',Helvetica,sans-serif; color: #ffffff; background: #bd081c no-repeat scroll 3px 50% \/ 14px 14px; position: absolute; opacity: 1; z-index: 8675309; display: none; cursor: pointer;\">Save<\/span><\/p>\n<p><span style=\"border-radius: 2px; text-indent: 20px; width: auto; padding: 0px 4px 0px 0px; text-align: center; font: bold 11px\/20px 'Helvetica Neue',Helvetica,sans-serif; color: #ffffff; background: #bd081c no-repeat scroll 3px 50% \/ 14px 14px; position: absolute; opacity: 1; z-index: 8675309; display: none; cursor: pointer; top: 4212px; left: 20px;\">Save<\/span><\/p>\n<p><span style=\"border-radius: 2px; text-indent: 20px; width: auto; padding: 0px 4px 0px 0px; text-align: center; font: bold 11px\/20px 'Helvetica Neue',Helvetica,sans-serif; color: #ffffff; background: #bd081c  no-repeat scroll 3px 50% \/ 14px 14px; position: absolute; opacity: 1; z-index: 8675309; display: none; cursor: pointer; top: 1613px; left: 20px;\">Save<\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>I shared my reservations with the system earlier this year. To much fanfare, the Switch released a few weeks later on March 3rd. I never thought the system was subpar, but I did decide I\u2019d give it some time. And so I did. I gave the Switch roughly four or five months (until the release [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":459,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"spay_email":"","jetpack_publicize_message":"","jetpack_is_tweetstorm":false},"categories":[7,17,9,75],"tags":[66,65,64,53,54],"jetpack_featured_media_url":"http:\/\/interwebadventurelog.com\/blog\/wp-content\/uploads\/2017\/08\/MakingTheSwitchPT2.png","jetpack_publicize_connections":[],"jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/p7D5Jo-78","_links":{"self":[{"href":"http:\/\/interwebadventurelog.com\/blog\/wp-json\/wp\/v2\/posts\/442"}],"collection":[{"href":"http:\/\/interwebadventurelog.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/interwebadventurelog.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/interwebadventurelog.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/interwebadventurelog.com\/blog\/wp-json\/wp\/v2\/comments?post=442"}],"version-history":[{"count":17,"href":"http:\/\/interwebadventurelog.com\/blog\/wp-json\/wp\/v2\/posts\/442\/revisions"}],"predecessor-version":[{"id":1438,"href":"http:\/\/interwebadventurelog.com\/blog\/wp-json\/wp\/v2\/posts\/442\/revisions\/1438"}],"wp:featuredmedia":[{"embeddable":true,"href":"http:\/\/interwebadventurelog.com\/blog\/wp-json\/wp\/v2\/media\/459"}],"wp:attachment":[{"href":"http:\/\/interwebadventurelog.com\/blog\/wp-json\/wp\/v2\/media?parent=442"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/interwebadventurelog.com\/blog\/wp-json\/wp\/v2\/categories?post=442"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/interwebadventurelog.com\/blog\/wp-json\/wp\/v2\/tags?post=442"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}